My hat's off to the team at EA and Clive Barker for making a scary and twisted game. How about skeletons, demons, ghosts, Neanderthals and culhsts? Undying is not without its faults, but it remains one of the most unsettling first-person shooters we've ever come across. During his journey to the past, he arrives in a monastery where the only weapon that can permanently kill the Covenant siblings is located, namely the Scythe of the Celts. My mother must be wondering why I've been calling her so many times in the past weeks, since I normally only call her for Christmas. Games are not usually the haunts of natural storytellers. In later levels, you have to break into a monastery guarded by monks that quickly bring to mind the guards in Thief, as they say things like "I think I heard something" before walking away if they fail to notice you.
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